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Games & Puzzles To Build And Improve Testing Skills!

  • 8121 Georgia Ave., Suite 504 Silver Spring, MD United States (map)

Description:

No doubt you’re an amazing tester. If we could clone you and have twenty such team members we would. Life would be good! We’d crush the testing! But…we can’t clone you. When it comes to our team, the best we can hope for is to hire the right people with the right attitude and aptitude and nurture their QA and testing skills. How do we accomplish such a monumental task?

Throughout my 31 years in IT, I’ve been tasked with building and mentoring testing teams regularly. I do so now to build and sustain my own successful business. Agile and DevOps…no problem! Test automation and frameworks…piece of cake! Build and grow a team…YIKES!

Many years ago, I had an epiphany…GAMES! I recalled my military days and the war games we’d play. I thought back to my consulting for the U.S. Navy to teach them how to automate tests against flight simulators. I flashed back to the puzzles I had to solve in my attempt to become an air traffic controller. History tells us games go back over 2,300 as a tool to teach with Chess being a perfect example. It was used as a strategy teaching game to prepare soldiers to do battle! The games many of us play to improve specific skills…such as memory, speed of thinking, creativity…came to mind.

Thus, I began using games and puzzles. I use them to assess if a potential new hire has what’s needed to be part of our engineering team and to continually hone the skills of our software test engineers.

Join Bob Crews for this interactive, high-participation, fun presentation as we play the games and solve the puzzles which can assist in building and developing phenomenal software testing teams!

The audience will learn:

  • How games have been used throughout history to hone specific skills of the participants

  • The types of games to use to assist in identifying personality traits and key attributes

  • The value of games, puzzles, and games and what both the player and observers can learn

  • That games do more than teach…they boost moral!

Key Takeaways:

  • Specific games, puzzles, and brainteasers and the personality traits and attributes they target

  • An understanding of when to play and when to observe

  • The correlation between skills needed for games and skills needed by testers

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May 5

Test Coverage, Traceability, And Test Reporting

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May 5

How To Nudge Your Way Through Agile Testing